Hello, I’m making a game called Horror cartridge collection and I’d like to contact you privately about a collaboration of sorts with both our games, if your interested please let me know how to contact you, thanks
Definitely on of the better made games I've played it's good an unnerving making you wonder if your alone in the room an the story told with the floppy discs makes it even more creepy so id give it 10/10
i loved this game, what a fun little horror experience! i've played it about 3 times and got a new set of "potential matches" each time! i love the atmosphere a lot and even now despite knowing whats on the other side of the door i still get this heavy sense of dread before opening it! 10/10 game and worth the download. (also anyone looking to download, a great game that would def be worth a few dollars if ur feeling generous when downloading ;) )
Very cool game. I loved the suspense in trying to find a 'match' with the countless floppies LOL. And that ending :O gave me a nice jumpscare. Game starts at 8:06
Great idea well done.
Random unlabelled floppies is a great way to make the player use time or add tension or curiosity and revelation to a horror game.
This could easily be part of something bigger and very nerdy.
This is only intended as a short game for 1 concept, but I would add a waiting room section you have to wait in first.
This could help add more atmosphere to set the scene. This gives the opportunity to misdirect or reinforce and protract the tension in the following section, due to having the chance to put cues and clues around the room, and due to the look of the room.
eg. coming from a dank waiting room with missing persons posters would reinforce the harsh bleakness.
Whereas coming from a clean bright waiting room with marketing and overblown promises would make going into the terminal room more shocking.
A nice little horror vignette. One element vignettes like this often share is an inability to alter lighting or graphics settings. This is an accessibility issue and you should consider allowing some adjustment to brightness, gamma, etc. This is especially true since hidden numbers are part of the game. You can always change the ending sequence to the lighting you want as you go. Overall, a great job.
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Kinda basic, but mechanically fun- you could do a lot more with this!
where
the heck is the password
Hello, I’m making a game called Horror cartridge collection and I’d like to contact you privately about a collaboration of sorts with both our games, if your interested please let me know how to contact you, thanks
so, put password, find random disk, shakey shakey, door open, jumpscare, and thats the game, great
Weird and creepy. Would love to see more, it's pretty good!
Cute dating horror sim thing with floppy drives lol
Very enjoyable little game
i loved this game, what a fun little horror experience! i've played it about 3 times and got a new set of "potential matches" each time! i love the atmosphere a lot and even now despite knowing whats on the other side of the door i still get this heavy sense of dread before opening it! 10/10 game and worth the download. (also anyone looking to download, a great game that would def be worth a few dollars if ur feeling generous when downloading ;) )
Simple yet interesting game.
The game provides you with great visuals and graphics, as well as a simple task.
When I play the game, it gives me a cinematic vibe, Which i really like about the game.
DEV, excellent work!
And feel free to watch my gameplay here.
i loved game
Very cool game. I loved the suspense in trying to find a 'match' with the countless floppies LOL. And that ending :O gave me a nice jumpscare. Game starts at 8:06
Excellent horror game! Very impressed that this was only made in a week
good game
Great idea well done. Random unlabelled floppies is a great way to make the player use time or add tension or curiosity and revelation to a horror game. This could easily be part of something bigger and very nerdy.
This is only intended as a short game for 1 concept, but I would add a waiting room section you have to wait in first. This could help add more atmosphere to set the scene.
This gives the opportunity to misdirect or reinforce and protract the tension in the following section, due to having the chance to put cues and clues around the room, and due to the look of the room.
eg. coming from a dank waiting room with missing persons posters would reinforce the harsh bleakness. Whereas coming from a clean bright waiting room with marketing and overblown promises would make going into the terminal room more shocking.
A nice little horror vignette. One element vignettes like this often share is an inability to alter lighting or graphics settings. This is an accessibility issue and you should consider allowing some adjustment to brightness, gamma, etc. This is especially true since hidden numbers are part of the game. You can always change the ending sequence to the lighting you want as you go. Overall, a great job.
100% agree, thanks for the feedback we appreciate it!
Very well made I'm now gonna change my pants brb