POST JAM UPDATE


MAJOR UPDATE

Since the jam ended  we have spent an extra weekend and some evenings getting the game to where we wanted it to be.  There were a few areas of the game we planned but never had time to realise (particularly the whole house section and the ending).

Expect a different experience that last time you played!


WHATS NEW

  • The woods
    • Finding the house now takes a little longer.  If you found it straight away last time you played you now cannot do that.  Finding the house requires you to explore the woods and use your ears.
    • There is more to experience in the woods in general.
  • The house
    • This section of the game has been totally re worked (or worked, considering it was empty :) )
  • The ending
    • There is one.
  • Many other tweaks and improvements to audio and graphics.


BLAIR WITCH

The jam version of the game has proven to be very popular, and while it was not our intention to lift quite as much from the film, we appreciate everyone who took the time to play it or make videos of it.  If you would like to play the original version from the YouTubes, you can download that as well.


THANK YOU

Just want to add a huge thanks to everyone who has taken the time to play, watch, make videos of or even check a wee look at this little thing.  It has taken off more than we thought it would and encouraged us to polish this up a bit more.

Please bear in mind we have still only spent 2 weekends and a couple of evenings working on this, so it should still be considered a rough prototype of something we can expand upon in the future.


In the mean time please enjoy the new spooks in the update.


MINIGOLIATH

Files

The House In The Woods 140 MB
Apr 22, 2020

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Comments

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EN: What the hell was that? No movie has ever scared me as much as 15 minutes of this game. I still get goosebumps, I can't put it into words. Just try it, this atmosphere is indescribable

RU: Что, черт возьми, это было? Ни один фильм никогда не пугал меня так сильно, как 15 минут этой игры. У меня до сих пор мурашки по коже, я не могу выразить это словами. Просто попробуйте, эта атмосфера неописуемая

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I have played this twice now, you've got something here that's really working.

Here's what is working from the original to the new version.

Everything you added in the woods is 100% on point. I'd limit the amount of times the ghost shows up though, make it 2-4 times and then keep it hidden for the rest. If you wander in the woods too long it takes away from the game when you see it occasionally. I encountered a well, and that FREAKING CROW SCARED THE SHIT OUTTA ME! Really good.

The house is the weakest part of the update compared to the first. The story is good, I really like it. The ending is really well done, but the events in the house have lost its allure because you added the doors and added strings/music hits.

Don't add the strings or the hits when you first see it. Part of the charm that really sets your game is the fact that you use pure SFX over tropey Horror music and strings. The horror from this game is coming from the uncertainty of the enviroment. Open doors makes me feel vulnerable. The house changing as I move through it without doors makes me question if I'm seeing things right, the sounds that pop up I never know if it's really danger or just noises in the woods.

Ramp up the uncertainty, avoid music. Play with the sfx. That matched with the visuals you've put in does some excellent work on setting the mood.

This is really good work. You've got something solid coming together here.

Here's my experience for your joy.

Hey!  Thank you for the feedback, we really appreciate you taking the time to play the game and it's great to hear your thoughts. 

One of the things we wanted to do with the original was the stripped back paranoia type thing, after watching some play throughs we felt it was missing something.  The house changing was always on the cards but we need a way to stop the player noticing or going back ways we had to hide and so we had to add doors.  If we revisit it the house will be designed in a way we can better mask the house as it transforms as that was one thing I thought worked really well.

It definitely did. You've got some really solid horror elements at play here. It's not often the spooks land as well as they do here.
Hope you guys do more in this vein. You've definitely got the knack for it! Best of luck in all your future works.

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Deleted old game, downloading new version. Can't wait!

Edit: That was spooky as hell! You've seen The Void, haven't you? ;) The noises in the game were on point. I saw the campsite, the cemetery, and the house. I'll have to play it again to see what other secrets I can find! I loved it this much: